//	This file is part of the continued Journey MMORPG client
//	Copyright (C) 2015-2019  Daniel Allendorf, Ryan Payton
//
//	This program is free software: you can redistribute it and/or modify
//	it under the terms of the GNU Affero General Public License as published by
//	the Free Software Foundation, either version 3 of the License, or
//	(at your option) any later version.
//
//	This program is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU Affero General Public License for more details.
//
//	You should have received a copy of the GNU Affero General Public License
//	along with this program.  If not, see <https://www.gnu.org/licenses/>.
#pragma once

#include "../../../Character/Player.h"
#include "../../InPacket.h"

namespace ms::CharacterParser {
void parse_inventory(InPacket &recv, Inventory &inventory);
void parse_skillbook(InPacket &recv, SkillBook &skills);
void parse_cooldowns(InPacket &recv, Player &player);
void parse_questlog(InPacket &recv, QuestLog &quests);
void parse_ring1(InPacket &recv);
void parse_ring2(InPacket &recv);
void parse_ring3(InPacket &recv);
void parse_minigame(InPacket &recv);
void parse_monsterbook(InPacket &recv, MonsterBook &monsterbook);
void parse_teleportrock(InPacket &recv, TeleportRock &teleportrock);
void parse_nyinfo(InPacket &recv);
void parse_areainfo(InPacket &recv);
}  // namespace ms::CharacterParser